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One ZIP, correctly named

Export PNG / JPG / WebP Sequences as a ZIP

Export a whole animation as numbered image files in a single archive. Built for handing frames to another application — After Effects, Blender, a sprite packer, or a build pipeline that expects a folder of PNGs.

The ZIP is assembled in your browser and saved straight to disk.

  • No upload
  • No sign-up
  • No watermark

Exporting a sequence

The archive is written locally; nothing is uploaded and nothing is queued.

  1. 1

    Build the timeline

    Import a video, images or an existing GIF and arrange the frames you want in the order you want them.

  2. 2

    Choose format and naming

    PNG, JPG or WebP, and a filename pattern. The frame number is zero-padded so files sort correctly in every tool.

  3. 3

    Export the ZIP

    Everything past a single frame is packed into one archive so you get one download instead of hundreds of save prompts.

Made for the next application in the chain

Transparency that survives

PNG and WebP keep the full alpha channel — real soft edges, not the one-bit on/off mask that is all GIF can express.

Stored, not recompressed

PNG and WebP are already compressed, so the archive stores them without a second pass. Packing 300 frames takes seconds instead of minutes, and the files come out byte-identical.

Sort-safe names

frame_0001.png through frame_0300.png. Zero padding is why an importer reads them in the right order instead of putting frame 10 after frame 1.

Consistent dimensions

Every frame is rendered at the same canvas size regardless of source, which is what sequence importers require and what mixed-resolution sources otherwise break.

Why alpha is the reason to use a sequence

GIF transparency is a single bit per pixel: fully opaque or fully invisible, nothing between. Any soft edge — antialiased text, a feathered mask, a drop shadow — turns into a hard jagged boundary, usually with a halo of whatever background colour was assumed at encode time.

PNG and WebP store eight bits of alpha. Export a sequence and the edges composite cleanly over any background in whatever tool you take them into. This is the reason to reach for a frame sequence rather than a GIF whenever the animation is going to be layered onto something else.

Getting the sequence into other software

After Effects and Premiere: unzip to its own folder, then import the first file with "image sequence" ticked. Blender: use the Image Sequence node or add it as a movie clip — it reads numbered files directly. Most sprite packers and web animation libraries take the folder as-is.

The one thing that reliably breaks these importers is inconsistent naming or a gap in the numbering. Both are why the padding and the sequential numbering are not configurable down to something that would produce them.

Output details

Archive compression is deliberately set to store for already-compressed formats.

FormatsPNG (lossless, alpha) · WebP (lossy or lossless, alpha) · JPG (no alpha)
NamingConfigurable prefix + zero-padded four-digit index
ArchiveSingle ZIP, stored — no recompression of image data
Single frameDownloads as a plain image, not an archive
Frames per exportUp to 600

Questions people actually ask

Why is my ZIP barely smaller than the files inside it?
Because PNG and WebP are already compressed. Zipping them again would cost minutes of CPU to save a percent or two, so the archive stores them as they are.
Can I get one file per frame instead of an archive?
Only when the timeline holds a single frame. Browsers throttle or block repeated automatic downloads, so hundreds of individual saves is not something a web page can do reliably.
Does JPG keep transparency?
No — the format has no alpha channel. Transparent areas are flattened onto the canvas background colour. Use PNG or WebP if you need transparency.

Related tools

Same workbench, pointed at a different job.

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No upload, no account, no watermark. Open the workbench and see for yourself.